We were finally able to finish our mini-campaign back in June. Since we ended the first session on a cliffhanger with Grizwoad and his Morkers taking Chad's gunner hostage after da Big Race, the first game of this session was a rescue mission with Chad and his boyz attempting to free their comrade from Grizwoad's fort.
Unfortunately, the fort was one of the many things I wasn't able to get finished in time for the campaign, so Grizwoad's mob had taken up temporary residence on top of da Kop while they waited for their new lair to be completed.
When the Gorkers struck, the only mobsters defending the camp were Grizwoad, Slash, and Snikshok, my shooty grot. Despite being outnumbered, the Morkers were confident that they could deal with Chad's trukk from the safety of their makeshift fortress.
As soon as the trukk got close to the camp, the Gorkers let loose with a barrage of stikkbombs that pummeled the entire Kop, taking Grizwoad out of action and even knocking out the tiny grot cowering on the far side of the defenses.
Slash quickly rushed over to block the Gorkers from scaling the rocky walls of their camp, but a second volley of stikkbombs made short work of the burly Runtherd. By the time Chad's boys entered the camp, the only remaining defender was a somewhat dazed grot, desperately trying to stall for time.
Fortunately for him, the smoldering remains of their temporary stronghold had caught the attention of the rest of the mob, who came rushing back to repel the invaders. The two smaller trakks arrived first and charged toward the trukk with guns blazing.
Wasting no time, Chad's boyz released their captured comrade and made a break toward the open desert, climbing down the rear cliffs on the side of the mesa furthest from the approaching trakks.
This time, however, the tables have turned and it's Chad's boys who have to try and stall the trakks long enough for the rest of the mob to get away. The trukk, up against a wall of solid rock, has no room to maneuver and gets shot to pieces.
In a valiant attempt to slow the trakks' pursuit, one of Chad's bikers rushed in and dropped an oil slick right in the path of Toast and his flamecar, only to be hit at point blank range by the trakk's skorcha.
Just as it seemed that the biker's bold maneuver might have bought the fleeing Gorkers the time they needed to escape, Spike and the big trakk came around the other corner of the Kop, cutting off their escape and ending the rescue mission in a hail of dakka. Grizwoad would keep his prisoner and Chad would have to hire a new gunner.
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