Sunday, April 16, 2017

More Adventures in the Skid

Another four games of Gorkamorka, and Grizwoad's lads are still hanging in there.  As one might expect at this point in the campaign, things have escalated quite a bit, but the gang had a much better showing than they did the first time.

This time around, the gloves were off from the start. The first game was a four-way free-for-all between the four gangs.  Grizwoad and Marvolork were on one side of the table, facing down the two Gorker nobs, Chad and Urzig on the other.

The four mobs get ready to battle it out in the skid.

There were a number of dangerous cacti and mushroom patches on the table, but the biggest hazard was a rather ominous unexploded bomb that was right between Grizwoad and Chad.  Two pieces of scrap were there along side it for the ork daring enough to get close enough.

An unexploded bomb on the battlefield.

Perhaps not surprisingly, both of us just shot at the bomb until we managed to set it off.  Probably for the best, as we rolled so high for the blast that it nearly engulfed both our vehicles anyway.

Meanwhile, on the other side of the table, Urzig and Marvolork charged headlong into each other, immobilizing Marvolork's big trakk.  Over the course of the campaign, Urzig had managed to become a close combat monster, so this encounter didn't bode particularly well for Marvolork and his boyz.

Urzig and Marvolork's rigs slam into each other.

As hand-to-hand combat broke out across the far side of the table, Chad and Grizwoad's boyz were still blasting away at each other while trying to avoid the sizable crater left by the explosion.  The shoutas and spikes on my big trakk were enough to discourage any attempt at boarding, so I was able to force Chad and his mob toward Urzig's truck.

Grizwoad and Chad's rigs battle in the desert.

In the end, I was able to snatch up most of the scrap on that side of the table while the rest of the mobs started bottling out.  It was the first win for Grizwoad and his boyz.

The next two games went fairly quickly and were much less eventful.  First I faced off against Urzig and his crew.  Though they had the upper hand, they simply grabbed the nearest piece of scrap and ran off back to their mines (which everyone else agreed was quite un-orky).  The third game against Marvolork was apparently so intense that I forgot to take any pictures.

In any case, I found myself in a good position going into the big race at the end of the day.  I'd come out on top in all of my games and hadn't suffered any major losses (a refreshing change of pace).  This time, however, I wasn't the only one with two entries in the race. Everyone but Urzig had picked up a second vehicle, so there were seven racers this time around.

The racers line up at the starting line for the big race.

Once again, Marvolork took an early lead in the race.  As my big trakk tried to pass it, his grabba arm reached out and plucked Grizwoad right out of the back of his rig.

Marvolork's grabba plucks Grizwoad out of his rig.

Naturally, the boyz were in a bit of a panic as their leader was being crushed to death in Marvolork's giant pincer, so they threw everything they had at the enemy trakk.  Fortunately, one lucky shot managed to hit them right in the gubbinz, and the grabba was blown clean off the back of Marvolork's trakk, freeing Grizwoad, who ran quickly back to the safety of his spiky car.

Grizwoad escapes Marvolork's grabba and rushes back to his trakk.

At the start of the first turn, the race had turned into a fairly orderly procession with Marvolork leading the way.  By the end of the first turn, however, everything had erupted into chaos.  True to form, Marvolork's boosta rokkits exploded the first time he used them, forcing everyone else to dodge the flaming wreckage of his trakk.  Urzig's boyz also fired of several boostas, plowing their way to the front of the pack before spinning out.  Meanwhile, a lucky shot managed to knock Grizwoad's shoutas off the back of his vehicle, ruining the vibe for the whole mob.

With nearly every vehicle at a dead stop after collisions or spin-outs, Urzig came charging across the middle of the track and started wreaking havoc.  He nonchalantly tossed Grizwoad, Toast, and Shifty out of their vehicles, while beating Abby and Spike into unconsciousness.  The height of the chaos saw Urzig and Chad locked in personal combat on the back of Abby's trakk (which no longer had any of my mobsters aboard).

The race breaks out into a massive brawl in the middle of the track.

With no drivers left standing, Grizwoad climbed aboard Urzig's trukk and started dispatching his boyz in the same fashion.  Within a few rounds, the two nobs had obliterated each other's mobs.

Somehow in all this confusion, Chad's two drivers managed to sneak away (ignoring the fact that their boss was getting the tar beat out of himself by Urzig).

Chad's boyz sneak away from the brawl and make for the finish line.

Grizwoad and Toast, who at this point were the only two boyz in the mob left standing, made a mad dash to the finishing line to try and stop them.  Toast managed to get off a few shots before being flattened and Grizwoad got one swipe with his big choppa, but it was no use.  Chad's gang managed to pick up first and second place.  There was no third place prize this time, because there was no one left standing who could drive the abandoned vehicles that littered the raceway.

With an even more decisive win in this race than in the first, Chad and his mob are poised to win the campaign next time we get together.  Despite a good showing this time around, my mob wasn't able to catch up to the frontrunners.  It would take a miracle to pull ahead of both Chad and Urzig next time, but if nothing else, we'll give 'em a run for their money.  I've got a lot of stuff to build before next time...

Friday, April 7, 2017

In Memoriam

One final touch before the mob goes back into battle, da Boyz arranged a fitting tribute to Abby Sr, the former driver who was the first Ork to be killed in the campaign.  Never ones for symbolism when literal interpretations will due, the gang figured out a way that their fallen companion could ride on with them forever...

A Converted Ork Trakk for Gorkamorka with a Helmeted Ork Skull


Wednesday, April 5, 2017

More Doof

A Converted Ork Halftrakk for Gorkamorka with Spikes and Shoutas

With the addition of some lovely shoutas my Big Trakk is finally ready for the next game.  Believe it or not, this is actually one of the more restrained ideas I had for my shoutas.  At one point, I was considering going all-out Fury Road and filling the whole bed of the trakk with shoutas and then building new platforms on top of the speakers for the crew to stand on.  Ultimately, I settled on one big stack of speakers with some horn loudspeakers on top.  It takes up a considerable amount of space, but since my mob is fairly small, it shouldn't be a problem.

Scratchbuilt Shoutas, a Speaker System for Gorkamorka Vehicles

Finding the parts to build what I wanted was challenging.  The box itself is just built from plasticard, but the other parts were scavenged from all over.  The speakers are snaps I got from a fabric store and some ball bearings that were sold as BB gun ammo.  The horns on top were little bells that I was able to remove the clappers from.  I was going to have a few different sizes and shapes, but I didn't really have the space and nothing else I found really fit what I was looking for.

A Converted Ork Big Trakk for Gorkamorka loaded with Morkers

And with that, the mob is ready for another daring excursion into the Big Uz.  Hopefully the boyz fare a bit better this time around.

Monday, April 3, 2017

Spanner Boy

Converted Gorkamorka Ork Spanner Boy with Kannon

I've now added a third spanner to my tiny Morker mob in hopes of getting another vehicle after the next match.  I call this one Shifty.  Instead of scratch building tools for this one, I used the wrench and backpack from the Lootas sprue and focused my time on building him a kannon.  I tried a few different guns for the base, including the big shoota from the Ork Boyz sprue, but in the end, I settled on a standard shoota, since it worked better for the pose I was going for.  I removed the magazine and built a new barrel out of plasticard tube.

Converted Gorkamorka Ork Spanner Boy with Kannon

I'm quite fond of the various packs that this guy carries around.  I'm especially pleased with how the patchwork leather wrench holder turned out.  I think the random bit of scrap he's standing on is from the Assault Marine sprue.

A WIP shot of a Converted Ork Spanner Boy for Gorkamorka, armed with a Kannon


I almost gave up on giving him a smile because it was so hard to even get a file or clippers inside his helmet that I didn't want to try to do any modeling in there.  I'm glad that I tried anyway, because his smirk is one of my favorite things about this model.  He might even be my favorite of the three...

Three Converted Ork Spanner Boyz for Gorkamorka

...though it's pretty hard to pick a favorite.

Sunday, April 2, 2017

Spiky Gubbinz

A converted Gorkamorka Big Trakk with Spiky Gubbins and Big Shoota.

Both my spiky gubbinz and my big shoota are now painted and properly installed on my big trakk.  I think the finished product ended up a lot better than my original idea of just magnetizing them and sticking them right above the tracks.   This method makes the trakk look appropriately both hazardous to approach and haphazardly constructed.

A converted Gorkamorka Big Trakk with Spiky Gubbins and Big Shoota.

Just needs some shoutas and this one is ready to go.