Tuesday, March 20, 2018
Proper Herd o' Runts
After months of slow progress, I've finally finished painting my entire converted Gretchin Herd. This last little guy was pretty straightforward. His goggles turned out quite nice, as did the checks on his slugga. I liked how the toothy pattern on my other grot's bandana turned out, so I decided to do a similar pattern for this one. Since this model didn't end up with any red on him other than his goggles, I decided that I'd give him some big red teef on his bandana. It doesn't stand out nearly as much as the white, but I think it turned out alright.
I don't think I have his head turned as far to his right as I did before I painted him, but his head kept falling off because there wasn't enough contact with his neck. Even though it looks like he should be looking in the direction that his arm is pointing, the model is more designed for him to look forward.
And with that, the last of my grots is painted and ready for our next round of adventures in the Skid. Here they are with the rest of the herd:
Technically, this is the most grots I can have in my mob at the moment with my eight orks. Unfortunately, I also need to have enough vehicles to transport them, and I don't think I can quite get them all loaded. Still, I've got them outfitted with a wide variety of weapons, so I can take any combination that I choose.
It's time to see how a mob does when it's super grot heavy...
Labels:
40K,
Conversions,
Gorkamorka,
Gretchin,
Grots,
Orks,
Painted,
Rebel Grots,
Runtherd
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