Tuesday, September 25, 2018

Gubbinz: Mine Layer


The Mine Layer was a last-minute addition to my trakk.  Although a few players had taken one before, no one had really modeled one.  The one shown in the old Gubbinz book was basically just a clamp on the back of the vehicle holding some mines, and most other ones I could find were nothing more than a crate of mines bolted to the rear of the vehicle.  Actual military minelayers aren't much help either, as they just look like a tank with a bunch of tubes sticking in the air.  In the end, I think the closest thing I could find was the caltrop dropper on the back of the Razor Cola in Fury Road, which was sort of a hopper with a big hand crank.  I decided that even though it was operated by the driver, I'd add a big manual release wheel to the unit to make it look a bit more mechanical.

A WIP shot of a scratch built mine layer for Gorkamorka

Since placing the hopper on the bed of the trakk wasn't an option with my massive shoutas, it had to fit underneath the bed.  I was using the big krak bomb from the Ork Boyz sprue as my mines, so the hopper could only be the height of a single mine.  A chute coming out the back would hold the next mine ready to be dropped.

The scratchbuilt Mine Layer hopper installed beneath the bed of the trakk.

The original plan was to have a long tab that went between the bed and the undercarriage to keep it straight and give it some support if it got bumped, then hold it in place with magnets. 

Fitting the Mine Layer assembly underneath the bed of the trakk.

In the end, the tab fit so tightly that the thing didn't budge once it was in place, so I didn't bother with the magnets at all.

The underside of a scratch built mine layer for Gorkamorka

You can't really tell once it's on the table, but I also put in a little gear box attached to the manual release and a little hinged bit underneath connected to the actual release mechanism.  The little prongs holding the mines in place are bayonets from the Ork Boyz sprue.

A WIP shot of a converted Mine Layer for Gorkamorka mounted on a Big Trakk

A few additional details and the mine layer is ready for a coat of paint.

Mine Tokens for Gorkamorka

I also made a couple of mine counters to use in the game.

A scratchbuilt mine layer for Gorkamorka monuted on a big trakk

The finished gubbinz look pretty good.  Not as big and showy as the shoutas, but still detailed enough as befitting gubbinz that cost ten teef.

Tuesday, September 18, 2018

Gubbinz: Shoutas

Converted Ork Shoutas for Gorkamorka mounted on a Big Trakk

Unlike most of the gubbinz I was working on for this campaign, my shoutas weren't new.  In fact, they were some of the first gubbinz I built.  However, as everyone else was constantly pointing out, they took up half of the space on my largest vehicle, which meant that while Urzig could pack nearly a dozen mobsters onto his trukk, during the first campaign, I only had room for my driver, gunner, and two crew before I had to invest in another vehicle.  Since I wasn't about to make them any smaller, I decided to make them bigger and simply move the crew space on top of the speakers, which meant that my trakk would have the exact same crew capacity with or without the shoutas.  With room for eight Orks, including the driver and gunner, my trakk still has one of the smaller crew capacities, but pretty comparable to a standard Ork trukk.

There were a number of complications I had to deal with when constructing the new shoutas.  First, the addition of side speakers meant that instead of a single contact point in the bed of the truck, I suddenly had three contact points, two of which were simply balancing on the edge of the armor panels.  This was also where my old spikes sat, which meant that not only was this somewhat precarious, it might have a slight variation in height depending on which gubbinz my trakk had equipped.  Thus, trying to model the shoutas to match the exact shape of the trakk while still sitting flat and not tipping (which would be extra important with models potentially perching on top) would have been difficult if not impossible.  It also would have made it pretty hard to use the shoutas for any other purposes in the future.  To deal with all these issues as much as possible, I decided to make the side speakers magnetized so that they could be detached and so that they would have a bit of leeway when it came to alignment.

Opening up the Shoutas to add magnets

The side speakers were built out of plasticard, just like the main tower.  Magnetizing them was actually fairly easy, because my original shoutas had a built-in maintenance hatch.  My original design for the shoutas actually had all the electrical components sticking out the back, with cables, coils, and batteries going in every direction.  This proved far too ambitious for the amount of time I had, so I slapped another piece of plasticard over the hole and called it finished.  Popping the hatch back open made fiddling with the inside a fairly simple procedure.

Drilling out a pair of golf tees to make air horns
Since I was making my shoutas even bigger and more ridiculous, I decided I wanted to go for even more of a Fury Road feel than the originals had.  This meant trying to get a much bigger diversity in terms of speakers and other noise-making devices.  Since I had recently acquired a bunch of plastic golf tees for making my boosta rokkits, I decided that they would make some good air horns of the variety often seen on top of semi trucks.  The only problem is that the top of the tees didn't really have the right curve to be a horn, so I decided to drill the hole out with a my Dremel.  It took a while to get the curve right, but after a bit of work and a lot of plastic dust, I managed to get something resembling what I wanted.  I had intended to mount them on the top of the stack, but there wasn't enough room to fit them between the loudspeakers I already had, so I mounted them to the side with some small plasticard supports.

Bits of wire, plasticard, golf tee, and plastic syringes used to make the shoutas.

I also wanted to add a few horns to the side speakers, so I decided on a pair of tubas and some bullhorns.  The tubas were made from some thick wire and bits of plastic syringe, while the bullhorns were another experiment with using the golf tees.  Neither were particularly easy to work with, but with some patience and a lot of green stuff and glue, I was eventually able to make something that looked fairly decent.

After the tubas were painted, I went back and carved them again

I actually ended up being somewhat dissatisfied with the shape of the tuba bells, so after the campaign, I went back and carved them into a shape that looked more like a tuba that had been dented and repaired multiple times.  It was a bit ridiculous to go back and carve them after they'd been painted, but I like the end result much better, so I suppose it was worth the effort.

Slices of Plasticard Tube used to build the Shoutas

I decided that while I was adding new stuff to the shoutas, the main stack could use a bit of a remodel as well, so I sliced up a bunch of plasticard tube to add some speakers of a different size.  I also added some plasticard rod to break them up to look more like a stack of multiple speakers.  It was a fairly easy modification, though filing down each of the rings to have a nice rounded edge was a bit tedious.

Using a piece of screen door to make a wire mesh over the speakers
I also decided that I didn't want the side speakers to look identical to the ones in the main tower, so I decided to make the upper half look like it was covered in a wire mesh.  Since it was such a tiny piece, I was kind of limited in what I could use, so I ended up going for a chunk of screen door.  The nice thing about the screen is that I could stretch it to have an elongated diamond pattern, rather than just a square.  The downside is that it was really difficult to work with on such a small scale (a recurring theme of this build).  I attached it to some small pieces of plasticard sheet with super glue and wrapped the edges of the mesh around to the back.  Unfortunately, because I was doing everything on a diagonal, after cutting the screen to the shape I wanted, some of the wires in the screen were very short, especially in the corners, so the whole thing started to unravel.  I was able to keep it mostly together with some glue, but I also had to weave some of the wires back together after falling out, which was more trouble than it was worth.  I think this sort of thing would work better if I just left a bit more of the screen to wrap around to the back.

WIP shot of converted shoutas for Gorkamorka

The finished shoutas were a fairly eclectic assortment of different pieces, and while they didn't actually increase the overall size of the trakk when compared with the previous shoutas (at least not if I've already got the spikes on), they make the vehicle feel massive.

The shouta battery made from the Mek Gun kit

I also managed to acquire the big battery from the Mek Gun kit, which came pretty darn close to my original design for the back of the shoutas, and it just barely fit through all the bits at the rear of the trakk.

Also, since I had that big blank area on the back of the shoutas, I decided to give them one final touch to personalize them for Grizwoad and his mob.

Grizwoad's Glyph on the back of his Shoutas

I opted to carve out the glyph from plasticard, rather than just paint it on freehand.  I like the way it turned out, though even with my poor freehand skills, I'm not convinced that doing it this way was any easier.

Scratch-Built Shoutas for Gorkamorka mounted on a Big Trakk

Scratch-Built Shoutas for Gorkamorka mounted on a Big Trakk

So now my shoutas are crazier than ever and my big trakk looks even more like the Doof Wagon than it did before.  Maybe sometime I'll actually get to use it in a scenario that has the "Revvin' and Shoutin'" rules...

Thursday, September 13, 2018

Gubbinz: Boosta Rokkit

A scratch-built boosta rokkit for Gorkamorka

Since I built way more gubbinz for my big trakk during this campaign than I was able to talk about in my last post, I thought I'd write a series of follow-ups on them, as I'm generally pretty pleased with how they turned out.  First up, my custom boosta rokkits.

Cygnus set the bar pretty high for gubbinz during our first campaign, making some nice gubbinz for Marvolork's Skwagmobile out for bits from various Ork kits.  He made some nice boosta rokkits out of a pair of the larger bombs from the Fighta-Bommer, which looked like some good solid rocket boosters, which seems like the sort of thing orks would strap to a trukk.  I decided to go in a slightly different direction, drawing more from liquid-fueled rocket engines and jet engines for the overall design.

The basic bitz for building my Boosta Rokkits

I used the turbine bit from one of the Ork Stormboyz to make an air intake, but I needed something for the exhaust nozzle.  I ultimately ended up settling on some plastic golf tees, which weren't the easiest thing to work with, but had a nice shape.  Plasticard tubing provided the structure to connect all the bits together.

WIP shots of my converted Boosta Rokkits for Gorkamorka

All the pipes, tubes, and cables were made from various sizes of wire that I bent into shape and super glued on.  I also chopped up some little pellets from an air gun to make some pressure chambers of some kind.  I designed the boosta rokkits to work with the magnetic mounts I'd already built for my boarding planks so that they could be attached by themselves or in combination with the planks.

Converted Boosta Rokkits for Gorkamorka

Converted Boosta Rokkits for Gorkamorka

As you can see, I decided not to keep their design perfectly symmetrical.  They both have the little brass pressure chambers on the inward facing side, however, I added different bits on the outward side.  One got the tanks from the Trukk kit, while the other got a small rocket that I think I got from the Flash Gitz sprue.  I like how the paint job turned out, with lots of grimy looking engine parts with a few bright reds and yellow hazard stripes to keep all the detail from blurring together.  I didn't actually end up using them in the campaign, since boostas have been responsible for far more catastrophic explosions than for actual victories, but I'm looking forward to getting them on the table at some point.  I might even have to build some mounts on my other vehicles so I can use them more often.

Saturday, September 8, 2018

Mini-Campaign: Da Final Race

The mobs line up one last time

The final scenario of the mini-campaign was, as had become customary, a race between the four mobs.  I had finally earned enough teef to take all my spiffy new (though sadly still half-painted) gubbinz, which made my big trakk quite the imposing figure on the racetrack.  I also had my trusty flamecar, which I had made fasta earlier in the campaign.  Urzig had decided to go with two bikes as his entries, which meant that the Nob had to watch from the sidelines this time.

The bikes and the trakk buggy take an early lead.

Right out of the gate, the bikers took an early lead, with Gabby and Toast keeping pace in their trakk. 

The bikes pull out ahead

My big trakk, unfortunately, barely managed to lurch a full car-length forward before a thruster malfunction.

Marvolork pulls along side Grizwoad's Big Trakk

Seeing an opportunity, Marvolork quickly moved against Grizwoad.  As the bikers flew past us, Marvolork's big trakk pulled along side Grizwoad's, a somewhat risky move considering how my big grabba had made short work of his vehicle earlier in the campaign.

Marvolork boards Grizwoad's trakk in full Mega-Armor

Unfortunately for Grizwoad, Marvolork was able to drop a boarding plank and stomp aboard his trakk in full Mega-Armor, which he had won during the previous race.

The Bikers Avoid the deadly tar pit on the far side of the racetrack

Meanwhile, the bikers were scrambling to avoid the tar pit on the far side of the first curve, a considerably more deadly hazard than the usual cacti.  At this point, one of Urzig's bikers had pulled ahead of the pack, out of range of Toast's skorcha which meant that the spanner had to pull out his trusty shoota to have an hopes of taking him out.

Marvolork hurls Grizwoad and his mob out of their trakk

Back at the starting line (none of the trukks had even managed to get to the first turn at this point), Marvolork had made short work of Grizwoad and his crew.  Even with their new squigs, the Morkers  were, sadly, no match for Mega-Marvolork.  Grizwoad was skragged and Slash was hurled unceremoniously onto the racetrack.  Grubmitz, who was still driver despite Spike's many attempts to get his position back, was also knocked out of the trakk.

Grizwoad's track turns and crashes, blocking the narrow pass

With its driver incapacitated, the track drifted forward aimlessly, crashing into the steep canyon walls and blocking the narrow pass leading to the first curve.  This meant that Marvolork and Chad would have to take their vehicles around the outside of the track, making it even less likely for them to catch up with Urzig's bikers.

Urzig's biker pulls out ahead, avoiding the gun emplacements.

By this point, the lead biker had pulled far ahead of Gabby and Toast, making full use of the free thrust that bikes get.  The gun emplacements shot wildly at the speeding biker, but couldn't hit him.  He would make sure that this was the only shot they got, zipping well out of their range by the end of the next turn.

Marvolork heads for Chad's Trukk

With little chance of making it to the finish line, Marvolork went full-Urzig, charging toward Chad's trukk (which had spun around backward, still within spitting distance of the starting line).


With the biker now long gone, the gun emplacements turned toward Gabby and Toast, who fared far worse than Urzig's boy.  Gabby was blasted out of the vehicle, dashing any hopes of stopping Urzig's mob from taking first place.

Urzig's Biker crosses the finish line first

The biker crossed the finish line with no competition.  The big vehicles were still in a jumble by the starting line and every other racer had spun out or crashed and was still trying to recover.  Although my mob still won the campaign by a considerable margin, Urzig's decisive victory in the race gave him plenty to brag about.

And thus ended our Gorkamorka Not-So-Mini-Campaign.  I think that all of the rule tweaks we made between the two campaigns really helped balance things out, allowing my mob to come back from being in dead last to having a huge lead, though even that didn't stop my mob from getting trounced now and again.  I think we overdid it a bit on the racing.  Ending every session with a race was probably too much, though I think a lot of that has to do with the fact that we've increased the diversity of available scenarios a lot since we first started playing. Now there's plenty of other scenarios that can easily match Da Big Race in terms of hilarious orky mayhem.  The Tellyporta scenario was a blast, despite (or perhaps because of) the massive casualties each mob took.  I was also impressed with how well balanced the rescue mission was.  Despite having a triple-digit advantage in mob rating, I only just barely managed to hold onto my prisoner.

Next time I'll have to make sure I have a proper fort built...

Monday, September 3, 2018

Mini-Campaign: Tellyportas

Ork Tellyporta Pad from our Gorkamorka Campaign

The next scenario in our campaign surrounded a mysterious tellyporta pad that had been discovered deep in the desert.  Built long ago by a crazy Mek, the pad connected to another one far from the skid in an unexplored region rich with scrap.  Naturally, all four mobs were eager to plunder this new source of riches.

The four mobs rush to claim the tellyporta pad.

Naturally, all four mobs were eager to plunder this new source of riches.

Chad Chases Marvolork's bikers through the tellyporta.

Marvolork's bikers were the first through the pad, though they were followed closely by Chad, who brought his whole mob through the tellyporta.

Marvolork's Big Trakk charges toward Urzig

Meanwhile, Marvolork, who had acquired a spiffy new suit of mega armor, charged toward Urzig's mob, determined to keep the other Gorkers from reaching the pad.

Abby Jr and Shifty come out of the tellyporta, nearly colliding with Chad's trukk.

Not wanting to miss out on all the scrap, I sent Abby Jr. and Shifty through the tellyporta.  The speedy little trakk tore out of the immaterium just inches from Chad's trukk and flew off toward unexplored territory.  Unfortunately, they didn't make it far from the pad before Chad's entire mob opened fire on them, immobilizing the trakk and dashing any hopes of quickly grabbing some scrap.

Marvolork's Trakk rams Urzig's Trukk

Back on the near side of the pad, Marvolork and Urzig, once again, had demolished each other's vehicle in a head-on collision.  The resulting carnage would cause both mobs to bottle within a few turns.

Chad gets trapped, going back and forth between the tellyporta pads.

In an unexpected turn of events, Chad was knocked from his trukk onto the pad and tellyported back to the other side, where Grizwoad and his mob were waiting.  Although Chad's thick armor and Nobby toughness would allow him to survive the ensuing hail of dakka, he became trapped in the tellyporta, going back and forth between the two pads and perpetually being shot to pieces before he could actually stand and run off the pad.

Chad's Mob dominates the far side of the pad.

Never ones to fret while their boss is getting the tar beat out of himself, the rest of Chad's mob continued to cruise the deserts on the far side of the pad, shooting down the last of Marvolork's bikers and gathering as much scrap as they could.

Chad's boyz stumble into a giant scorpion

Unfortunately for the overconfident Gorkers, just because the scrap was uncontested, it didn't mean that it was safe.  One pile of scrap happened to be right on the lair of a giant desert scorpion that was eager to make a meal out of Chad's boyz.

Grizwoad's other trakk heads for the tellyporta pad.

With most of the other mobs now fleeing the table, I decided that it was probably safe to send another vehicle through the tellyporta...

Grizwoad's trakk explodes on the tellyporta pad.

...I was wrong.

The trakk exploded during transport, flinging its occupants through the air and emerging in a heap on the far side.  The smoldering wreck essentially blocked any other vehicles from using the pads and ended any hopes of the adventure being profitable for anyone.  I believe Chad's mob ended up winning, though I don't know that anyone did much better than break even after all the repairs.

So, in summary, everything exploded, everybody basically lost to varying degrees, and it was one of the most entertaining scenarios of the campaign.  I can't wait to try it again.