Showing posts with label Gretchin. Show all posts
Showing posts with label Gretchin. Show all posts
Tuesday, March 20, 2018
Proper Herd o' Runts
After months of slow progress, I've finally finished painting my entire converted Gretchin Herd. This last little guy was pretty straightforward. His goggles turned out quite nice, as did the checks on his slugga. I liked how the toothy pattern on my other grot's bandana turned out, so I decided to do a similar pattern for this one. Since this model didn't end up with any red on him other than his goggles, I decided that I'd give him some big red teef on his bandana. It doesn't stand out nearly as much as the white, but I think it turned out alright.
I don't think I have his head turned as far to his right as I did before I painted him, but his head kept falling off because there wasn't enough contact with his neck. Even though it looks like he should be looking in the direction that his arm is pointing, the model is more designed for him to look forward.
And with that, the last of my grots is painted and ready for our next round of adventures in the Skid. Here they are with the rest of the herd:
Technically, this is the most grots I can have in my mob at the moment with my eight orks. Unfortunately, I also need to have enough vehicles to transport them, and I don't think I can quite get them all loaded. Still, I've got them outfitted with a wide variety of weapons, so I can take any combination that I choose.
It's time to see how a mob does when it's super grot heavy...
Tuesday, March 13, 2018
More Gretchin for the Mob
Managed to get a couple more grots painted up. This guy got the weirdest pair of goggles of the bunch, which turned out alright. My glue job sticking him to the top of those gears didn't hold, so I had to reattach him. Hopefully this time it holds, or I might regret not pinning him to his base.
I might end up counting those cables in his hand as a chain, since that's one weapon that nobody in my mob has been equipped with yet, but I'm not sure how effective it will be in the hands of a weedy little grot.
Anyway, getting close to completing the rest of the herd...
Wednesday, February 28, 2018
One Grot at a Time...
Things have been kind of busy around here, so there hasn't been much nerding for the last few months. However, I did finally get a single grot painted. Kludzh here is sporting a fancy rivet gun from the Mek Gun crew, as well as an improvised spiky klub from the Poxwalker sprue. A very appropriate set of equipment for a grot that hangs around with a bunch of crazy Spannerz all day.
I actually tried to make his shirt a bit more blue than the other gretchin in the mob, though I'm not sure it really came out. Still, I'm quite pleased with his overall aesthetic. Those little gears hanging off his apron sure were a pain to get right, though.
Anyway, one extra grot probably isn't enough to get through the rest of our current campaign (unless I do absolutely horribly), so hopefully I can get to his buddies over the next few weeks...
Wednesday, October 25, 2017
Dakka Grot
Snikshok, my shoota grot is all painted up. I think he turned out pretty well. Since he's basically dressed like a ninja, the model is overall a bit on the dark side, though the bright red of his goggles and scarf, as well as the few bits of skin he has showing help to balance it a bit.
I'm now officially half way through painting my Gretchin Herd, which has turned out to be a rather daunting task. I do like how the models have turned out so far, so I guess I can't complain.
Wednesday, October 18, 2017
More Grot Conversions
I managed to get a few more grots ready to go.
This guy is mostly made from the Ork Mek Gun crew, with a nasty spiked wrench club from one of the Poxwalker sets. The rivet gun in his other hand will probably just count as a slugga.
This is the only grot model that I didn't really convert at all. He's just built out of some of the bitz from the Mek Gun crew.
This one got his original hand lopped off and a nice slugga pinned on in its place. He also has one of the more unusual pairs of goggles I came up with during this project. I guess we'll see how they look after they get painted. The gears he's standing on are more of the random robotic parts that are all over my desk now.
The final grot is also a fairly simple conversion, mostly just adding a pair of goggles.
With the length of time it's taking me to paint all these grots, these guys might not be painted in time for the campaign. If I'm lucky, maybe I'll have two of the four ready to go. I guess we'll see soon enough.
This guy is mostly made from the Ork Mek Gun crew, with a nasty spiked wrench club from one of the Poxwalker sets. The rivet gun in his other hand will probably just count as a slugga.
This is the only grot model that I didn't really convert at all. He's just built out of some of the bitz from the Mek Gun crew.
This one got his original hand lopped off and a nice slugga pinned on in its place. He also has one of the more unusual pairs of goggles I came up with during this project. I guess we'll see how they look after they get painted. The gears he's standing on are more of the random robotic parts that are all over my desk now.
The final grot is also a fairly simple conversion, mostly just adding a pair of goggles.
With the length of time it's taking me to paint all these grots, these guys might not be painted in time for the campaign. If I'm lucky, maybe I'll have two of the four ready to go. I guess we'll see soon enough.
Thursday, October 12, 2017
New Recruits
At last, the first batch of new recruits is ready to join my Gorkamorka mob. As usual, I over-complicated both the models and their bases, so it took me quite a while to get these three painted up. Still, I'm quite pleased with how they turned out.
Zhak's cogwheel club turned out quite well, as did his goggles. I'm also quite pleased with the color scheme for their skin, which was one of the reasons I decided to paint him first.
This guy started off with few conversions and a pretty simple base, but he got one of the more involved paint jobs. I quite like how the patterns turned out, so I might use them again on some of my other grots.
The Poxwalker club on this guy turned out great, but paint-wise, I think my favorite part of this model is just how well his t-shirt turned out. Just a really nice shade of grey.
So I've finally got the beginnings of a grot herd for my Morkers. We'll see how many more models I can get finished in time for the next campaign.
Wednesday, September 27, 2017
Gunner Runt
The next converted grot for my Morker Mob is ready. This is Snikshok, the most heavily armed of my space gobbos, armed to da teef with both a shoota and choppa. He's also the most heavily converted of the bunch. His torso is the ammo runt from the Lootas sprue, while his bottom half is from one of the Night Goblins from Battle for Skull Pass. His head is just one of the standard Gretchin heads, with some goggles added.
I actually ended up chopping his hand off and pinning it back on so that I could reposition his shoota a bit. It was a bit of a hassle, since I already had to pin his waist together, but I think it was worth it. I'm quite pleased with the overall composition.
I ended up making greenstuff robes to make his top half match his bottom. I also made a bit of a scabbard to strap his choppa to his back. As with the rest of my mob, his desert base is going to end up more scrap than sand, but at least he will match the others.
Four grots down, four to go...
Monday, September 18, 2017
Space Goblins
Things have been a little crazy lately, so I'm a bit behind on my work for the new campaign. I did, however, finally get a chance to start converting some grots so I can justify taking my dapper runtherd.
This is Zhak, the first of my converted Gretchin. Since my Morker Mob is mostly a bunch of crazy Spanner Boyz, I decided I'd keep the mechanic theme going through my grots as well. I decided to give this guy a nice Cogwheel Club, using some robotics parts I got from China. I also decided that furry loincloths looked a bit out of place in my mob (furry outfits seems to be more of a Digga fashion statement, unbecoming of a sophisticated ork mob), so I converted it into a simple cloth affair.
Twik here got the same treatment with a greenstuff loincloth and a pair of goggles. As you might have noticed, I went through several iterations with my goggle making. I got much better as I went on, but a few of my early attempts, like these, actually turned out rather nice, so I ended up using them after all. I actually chopped this guy's hand off accidentally (one of the hazards of trying to convert a bunch of grots at once) and had to pin it back on. Fortunately, you can't really tell, which I guess is as much as you could hope for with pinning.
Finally, we have Krik, who is the example to the rest of the mob as to why you always wear your goggles. His left hand is from the new Poxwalker set, which happens to be mostly armed with nasty looking pieces of scrap, which work perfectly for Gorkamorka, though only a few have normal five-fingered hands like this one.
Anyway, that's all for now, but more grots are coming soon.
This is Zhak, the first of my converted Gretchin. Since my Morker Mob is mostly a bunch of crazy Spanner Boyz, I decided I'd keep the mechanic theme going through my grots as well. I decided to give this guy a nice Cogwheel Club, using some robotics parts I got from China. I also decided that furry loincloths looked a bit out of place in my mob (furry outfits seems to be more of a Digga fashion statement, unbecoming of a sophisticated ork mob), so I converted it into a simple cloth affair.
Twik here got the same treatment with a greenstuff loincloth and a pair of goggles. As you might have noticed, I went through several iterations with my goggle making. I got much better as I went on, but a few of my early attempts, like these, actually turned out rather nice, so I ended up using them after all. I actually chopped this guy's hand off accidentally (one of the hazards of trying to convert a bunch of grots at once) and had to pin it back on. Fortunately, you can't really tell, which I guess is as much as you could hope for with pinning.
Finally, we have Krik, who is the example to the rest of the mob as to why you always wear your goggles. His left hand is from the new Poxwalker set, which happens to be mostly armed with nasty looking pieces of scrap, which work perfectly for Gorkamorka, though only a few have normal five-fingered hands like this one.
Anyway, that's all for now, but more grots are coming soon.
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